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Serious Games for Reading Acquisition: A Tentative Prototype

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 716))

Abstract

In this paper preliminary results obtained with a prototype game developed for spelling training are presented. The game is played using an Android tablet and a joystick connected with it via Bluetooth, allowing the user to directly interact. Although in an early stage, the authors believe this approach to have a high motivational potential due to its interactivity with the child undergoing the training. The prototype was tested with second graders. All the children were highly motivated to play the game and the joystick use clearly increased their level of interest. The development of this serious game seems to be a promising approach to early intervention on spelling and reading acquisition difficulties.

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Acknowledgment

The authors gratefully acknowledge the funding of Project NORTE-01-0145-FEDER-000022 - SciTech - Science and Technology for Competitive and Sustainable Industries, cofinanced by Programa Operacional Regional do Norte (NORTE2020), through Fundo Europeu de Desenvolvimento Regional (FEDER). The authors also acknowledge to the hardware developer, Rafael Tavares, for his cooperation.

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Correspondence to Ana Sucena .

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Sucena, A., Falcão Carneiro, J., Restivo, M.T. (2018). Serious Games for Reading Acquisition: A Tentative Prototype. In: Auer, M., Guralnick, D., Simonics, I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing, vol 716. Springer, Cham. https://doi.org/10.1007/978-3-319-73204-6_75

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  • DOI: https://doi.org/10.1007/978-3-319-73204-6_75

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-73203-9

  • Online ISBN: 978-3-319-73204-6

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