Serious Games for Reading Acquisition: A Tentative Prototype

  • Ana Sucena
  • João Falcão Carneiro
  • M. Teresa Restivo
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 716)


In this paper preliminary results obtained with a prototype game developed for spelling training are presented. The game is played using an Android tablet and a joystick connected with it via Bluetooth, allowing the user to directly interact. Although in an early stage, the authors believe this approach to have a high motivational potential due to its interactivity with the child undergoing the training. The prototype was tested with second graders. All the children were highly motivated to play the game and the joystick use clearly increased their level of interest. The development of this serious game seems to be a promising approach to early intervention on spelling and reading acquisition difficulties.


Reading and spelling acquisition Early intervention  Serious games 



The authors gratefully acknowledge the funding of Project NORTE-01-0145-FEDER-000022 - SciTech - Science and Technology for Competitive and Sustainable Industries, cofinanced by Programa Operacional Regional do Norte (NORTE2020), through Fundo Europeu de Desenvolvimento Regional (FEDER). The authors also acknowledge to the hardware developer, Rafael Tavares, for his cooperation.


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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Ana Sucena
    • 1
    • 2
  • João Falcão Carneiro
    • 3
  • M. Teresa Restivo
    • 3
  1. 1.Escola Superior de SaúdeInstituto Politécnico do PortoPortoPortugal
  2. 2.CIECUniversidade do MinhoBragaPortugal
  3. 3.LAETA-INEGI, Faculty of EngineeringUniversity of PortoPortoPortugal

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