Learning to Program with Lego Mindstorms – Difference Between K-12 Students and Adults

Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 716)

Abstract

In this paper, a workshop that was originally designed for K-12 students as a first introduction into programming by using Lego Mindstorms is conducted on adults coming from different companies. The aim of the study is to compare attitudes and results of adult learners with K-12 students and to see how their interests and understanding of programming concepts differ from the original audience. It is found that the exact same workshop is suitable for older audience and, as expected, the adults are showing slightly better learning outcomes. Using Lego as a tool for teaching is not a problem for adults.

Keywords

Lego Mindstorms Adult education Programming education  Educational data mining Lifelong learning 

Notes

Acknowledgements

Author wants to thank Indrek Karo and Martin Jaanus for conducting some of the workshops. Author also wants to thank Innovation and Business Center Mektory for facilitating the workshops.

Publication of this research has been supported by European Social Fund’s Doctoral Studies and Internationalization Programme DoRa and DoRa+.

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Tallinn University of TechnologyTallinnEstonia

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