Annote: A Serious Game for Medical Students to Approach Lesion Skin Images of a Digital Library

  • Fabrizio Balducci
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 806)


Nowadays it is claimed that one method to learn how to execute a task is to present it as a gaming activity: in this way a teacher can offer a safe and controlled environment for learners also arousing excitement and engagement. In this work we present the design of the serious game ‘Annote’, to exploit a medical digital library with the aim to help dermatologists to teach students how to approach the examination of skin lesion images to prevent melanomas.


Education Learning Serious game Skin images Gamification 


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© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Dipartimento di Ingegneria “Enzo Ferrari”Università degli Studi di Modena e Reggio EmiliaModenaItaly

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