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Placemaking Across Platforms: Playing to Circulate Stories in the Smart City

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2017)

Abstract

Urban placemaking can deepen the sense of place, including with novel technologies. Placemaking seeks to revitalize public spaces, attract investment, and rally stakeholders. How can play help to position residents as storytellers and circulators of key images tied to local history? This study shows how play can leverage smart city technologies, including urban furniture and rebuilt payphones. Game mechanics were selected to gather crowds at local monuments, generate pictures of the group tied to local mythology, and automatically circulate images online. In contrast to “app” based approaches, the design facilitated cross-platform “spread” for local storytelling. The study shows how placemaking can benefit from physical objects and hybrid interfaces to facilitate the circulation of local placemaking narratives.

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Correspondence to Benjamin Stokes .

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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Stokes, B., Baumann, K., Bar, F. (2018). Placemaking Across Platforms: Playing to Circulate Stories in the Smart City. In: Chisik, Y., Holopainen, J., Khaled, R., Luis Silva, J., Alexandra Silva, P. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 215. Springer, Cham. https://doi.org/10.1007/978-3-319-73062-2_13

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  • DOI: https://doi.org/10.1007/978-3-319-73062-2_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-73061-5

  • Online ISBN: 978-3-319-73062-2

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