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Tangible Tourism with the Internet of Things

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Information and Communication Technologies in Tourism 2018

Abstract

The Internet of Things (IoT) enables new ways for exploiting the synergy between the physical and the digital world and therefore promises a more direct and active interaction between tourists and local products and places. In this article we show how, by distributing sensors/actuators in the environment or attaching them to objects, one can sense, trace and respond to users’ actions onsite. Our research method analysis specific scenarios (case studies) of tangible interaction. We first discuss important issues, which were identified in these scenarios, and are related to log analysis, system usability, and extended models for learning user preferences. Then, the lessons learned in these specific cases have informed the constructive design of a wider scope infrastructure, which is here described and motivated. We envisage the tight integration of localized IoT solutions into a comprehensive mobile information system for tourism.

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Notes

  1. 1.

    https://developers.google.com/beacons/eddystone.

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Acknowledgements

The research described in this paper is part of the Suggesto Marketspace project funded by the Autonomous Province of Trento (PAT, Italy) under the work programme for industrial research. Suggesto Marketspace builds on research advancements made within the meSch European project, funded by the European Commission under grant agreement #600851.

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Correspondence to Elena Not .

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Cavada, D. et al. (2018). Tangible Tourism with the Internet of Things. In: Stangl, B., Pesonen, J. (eds) Information and Communication Technologies in Tourism 2018. Springer, Cham. https://doi.org/10.1007/978-3-319-72923-7_27

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