Skip to main content

Event-Driven: Adding a GUI for the Game Anagram In-Text

  • Chapter
  • First Online:
Learning Java with Games
  • 1786 Accesses

Abstract

The Java software components and the event driven technique support a GUI for games. The GUI is not only showing the output of a game but also plays an input role. This chapter illustrates these features of a GUI by developing a game Anagram from a pure in-text version to a GUI version. The input portion of the GUI equips the game with software components for allowing the player to input data and actions in order to trigger events for updating the state of the game. The output portion of the GUI provides a board for repainting the updated scenes dynamically. Switching a same game from a text version to a GUI version intuitively explores the features of the event-driven technique clearer and deeper.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 54.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 69.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Xu, Cw. (2018). Event-Driven: Adding a GUI for the Game Anagram In-Text. In: Learning Java with Games. Springer, Cham. https://doi.org/10.1007/978-3-319-72886-5_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-72886-5_7

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-72885-8

  • Online ISBN: 978-3-319-72886-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics