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An Introduction of Artificial Intelligence: Extensions of the Game Othello

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Abstract

This chapter improves the game Othello with new ideas. The new ideas include replacing the pieces with images, making pixels of images transparency, applying the frame-based animation for flipping the image pieces, adding sound effects, and more. Further, the two players game is constructed as single player against a computer player in order to introduce the artificial intelligence concepts and practices. The new developed artificial intelligence algorithms include “first”, “random”, “best”, and “edge”.

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Xu, Cw. (2018). An Introduction of Artificial Intelligence: Extensions of the Game Othello. In: Learning Java with Games. Springer, Cham. https://doi.org/10.1007/978-3-319-72886-5_21

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  • DOI: https://doi.org/10.1007/978-3-319-72886-5_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-72885-8

  • Online ISBN: 978-3-319-72886-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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