Abstract
Chapter 1 introduces the goal of this book, which is to introduce programming with the Java language, through the mechanism of video game construction. Games are an effective and engaging learning paradigm that heightens student interest. The design and implementation of video games are immersive, innovative, and engaging experiences, which relieve the “tedious” feeling of the program writing process and inject excitement for extending and polishing every design. Video games emphasize inter-object interactions, which fit the Java object-oriented framework. As a starting point, this chapter briefly discusses game programming flow based on the working principles of a computer.
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Notes
- 1.
[Schollmeyer, J.] Josh Schollmeyer, “Games get serious,” Bulletin of the Atomic Scientists, http://www.thebulletin.org/article.php?art_ofn=ja06schollmeyer_100
- 2.
[Mayo, M., 2007] Merrilea Mayo, “Games for science and engineering education”, CACM, Vol.50, No.7, July, 2007.
- 3.
[Zyda, M., 2007] Michael Zyda, “Creating a Science of Games”, CACM, Vol.50, No.7, July 2007.
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Xu, Cw. (2018). Java Programming and Game Development: A Project HelloWorld. In: Learning Java with Games. Springer, Cham. https://doi.org/10.1007/978-3-319-72886-5_1
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DOI: https://doi.org/10.1007/978-3-319-72886-5_1
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