Abstract
3D cinema invariably invokes questions of distinction: beyond the obvious dimensional effect, what are the differences between 2D and 3D cinema? What can 3D technology, in its new digitised incarnation, precisely contribute to visual storytelling beyond visual trickery or spectacle that is also genuinely different from 2D cinematic narratives? In this introductory chapter, I attempt to provide a historical overview of 3D’s technical issues and aesthetic development, in order to set up the framework for my main discussion of contemporary 3D cinematic narrative and aesthetics.
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Liu, Y. (2018). Introduction: Stereoscopic Narrative, Spectacle, and 3D Ontology. In: 3D Cinematic Aesthetics and Storytelling. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-72742-4_1
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DOI: https://doi.org/10.1007/978-3-319-72742-4_1
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