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When the Soundtrack Is the Game: From Audio-Games to Gaming the Music

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Abstract

There has been an increasing popularity in audio-only games, particularly for mobile devices. These are usually based on spoken-word, sound-effect scene setting, or DJ/musical-instrument simulation. This chapter surveys the field and discusses the concept of games which are entirely abstract musical experiences, presenting a first example based on Minecraft and music memory games: Musicraft. The comparisons with Minecraft can be extended into the idea of a creative mode: a quite natural approach in music-only games which has not generally been considered in audiogame research.

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Correspondence to Alexis Kirke .

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Kirke, A. (2018). When the Soundtrack Is the Game: From Audio-Games to Gaming the Music. In: Williams, D., Lee, N. (eds) Emotion in Video Game Soundtracking. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-72272-6_7

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  • DOI: https://doi.org/10.1007/978-3-319-72272-6_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-72271-9

  • Online ISBN: 978-3-319-72272-6

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