An Auto-Ethnographic Approach to Creating the Emotional Content of Horror Game Soundtracking

Chapter
Part of the International Series on Computer Entertainment and Media Technology book series (ISCEMT)

Abstract

An auto-ethnographic case study of the process of video game sound track composition. This study focuses particularly on the creation and manipulation of emotion in video game soundtracks. The case study presented concentrates on the horror genre within video games with examples from current work in progress by the author. Many of the conclusions relate more broadly to other game genres and more widely to the creation of emotional responses in music composition for picture generally. The auto-ethnographic approach is used to throw additional light on an area of creativity which it has been suggested may be resistant to the more usual academic and scientific modes of investigation.

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.ICCMR, Plymouth UniversityPlymouthUK

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