Welcome and Introduction from the Editors

Chapter
Part of the International Series on Computer Entertainment and Media Technology book series (ISCEMT)

Abstract

Welcome to Emotion in Video Game Soundtracking. This book presents an overview of this exciting, emerging field. Before we begin, we should probably get one thing settled: is it “Video game” or “videogame” (or indeed, some other permutation)? According to industry insiders, the accepted standard was “videogame” until “video game” started to yield more internet search results (On “Videogame” Versus “Video Game” 2017). So, we are going with video game/s. But if this really worries you, feel free to substitute your preference each and every time you see an instance, which will be a lot by the time you have reached the end of this book.

References

  1. van Elferen, I.: Ludomusicology and the new drastic (2014)Google Scholar
  2. On “Videogame” Versus “Video Game”.: WIRED. https://www.wired.com/2007/11/on-videogame-ve/ (2017). Accessed 13 July
  3. Summers, T.: Analyzing Video Game Music. Equinox, Sheffield (2016)Google Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Digital Creativity LabsUniversity of YorkYorkUK
  2. 2.Department of Applied Computer ScienceWoodbury UniversityBurbankUSA

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