Abstract
Augmented Reality (AR) is expected to receive a major uptake with the recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.
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Acknowledgments
Parts of this work were supported by the European Commission under the Horizon 2020 Programme under grant agreement No 687669 (WEKIT).
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Emmerich, F., Klemke, R., Hummes, T. (2017). Design Patterns for Augmented Reality Learning Games. In: Dias, J., Santos, P., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2017. Lecture Notes in Computer Science(), vol 10653. Springer, Cham. https://doi.org/10.1007/978-3-319-71940-5_15
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DOI: https://doi.org/10.1007/978-3-319-71940-5_15
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