Skip to main content

Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning

  • Conference paper
  • First Online:
Advances in Computer Games (ACG 2017)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10664))

Included in the following conference series:

Abstract

We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, TwoA improves the balancing of a player’s motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. The improvements are validated using multi-agent simulations.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Zemliansky, P., Wilcox, D.: Design and Implementation of Educational Games: Theoretical and Practical Perspectives. Information Science Reference, Hershey (2010)

    Google Scholar 

  2. Abt, C.: Serious Games. Viking Press, New York (1970)

    Google Scholar 

  3. Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M.: A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59, 661–686 (2013)

    Article  Google Scholar 

  4. RAGE: Realising an applied gaming eco-system. http://rageproject.eu. Accessed 25 Mar 2017

  5. Klinkenberg, S., Straatemeier, M., Van der Maas, H.L.J.: Computer adaptive practice of maths ability using a new item response model for on the fly ability and difficulty estimation. Comput. Educ. 57, 1813–1824 (2011)

    Article  Google Scholar 

  6. Klinkenberg, S.: High speed high stakes scoring rule. In: Kalz, M., Ras, E. (eds.) CAA 2014. CCIS, vol. 439, pp. 114–126. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-08657-6_11

    Google Scholar 

  7. Jansen, B.R., Louwerse, J., Straatemeier, M., Van der Ven, S.H., Klinkenberg, S., Van der Maas, H.L.: The influence of experiencing success in math on math anxiety, perceived math competence, and math performance. Learn. Individ. Differ. 24, 190–197 (2013)

    Article  Google Scholar 

  8. Gierasimczuk, N., Van der Maas, H.L., Raijmakers, M.E.: Logical and psychological analysis of deductive mastermind. In: Proceedings of the ESSLLI Logic and Cognition Workshop, CEUR, pp. 1–13 (2012)

    Google Scholar 

  9. Herbrich, R., Minka, T., Graepel, T.: TrueSkill: a Bayesian skill rating system. In: Proceedings of the 19th International Conference on Neural Information Processing Systems, pp. 569–576. MIT Press (2006)

    Google Scholar 

  10. Elo, A.E.: The Rating of Chess Players, Past and Present. Arco Pub., New York (1978)

    Google Scholar 

  11. van der Vegt, W., Nyamsuren, E., Westera, W.: RAGE reusable game software components and their integration into serious game engines. In: Kapitsaki, G.M., Santana de Almeida, E. (eds.) ICSR 2016. LNCS, vol. 9679, pp. 165–180. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-35122-3_12

    Google Scholar 

  12. Glickman, M.E.: A comprehensive guide to chess ratings. Am. Chess J. 3, 59–102 (1995)

    Google Scholar 

  13. Eggen, T.J., Verschoor, A.J.: Optimal testing with easy or difficult items in computerized adaptive testing. Appl. Psychol. Meas. 30, 379–393 (2006)

    Article  MathSciNet  Google Scholar 

  14. Hühn, J.C., Hüllermeier, E.: An analysis of the FURIA algorithm for fuzzy rule induction. In: Koronacki, J., Raś, Z.W., Wierzchoń, S.T., Kacprzyk, J. (eds.) Advances in Machine Learning 1, pp. 321–344. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-05177-7_16

  15. Bachmann, F., Bass, L., Buhman, C., Comella-Dorda, S., Long, F., Robert, J., Sea-cord, R., Wallnau, K.: Technical Concepts of Component-Based Software Engineering, vol. II. Carnegie Mellon University, Software Engineering Institute, Pittsburgh (2000)

    Google Scholar 

  16. Mahmood, S., Lai, R., Kim, Y.S.: Survey of component-based software development. IET Softw. 1, 57–66 (2007)

    Article  Google Scholar 

Download references

Acknowledgments

This work has been partially funded by the EC H2020 project RAGE (Realising an Applied Gaming Eco-System); http://www.rageproject.eu/; Grant agreement No. 644187.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Enkhbold Nyamsuren .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Nyamsuren, E., van der Vegt, W., Westera, W. (2017). Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning. In: Winands, M., van den Herik, H., Kosters, W. (eds) Advances in Computer Games. ACG 2017. Lecture Notes in Computer Science(), vol 10664. Springer, Cham. https://doi.org/10.1007/978-3-319-71649-7_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-71649-7_17

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71648-0

  • Online ISBN: 978-3-319-71649-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics