Abstract
Young minds are conditioned and trained in order to provide the fundamental background knowledge that may one day lead to greatness. In this paper we present a 3D game “Science Battle” which is an innovative attempt to develop an engaging educational tool for children to learn science. The core concept of this game is to create a learning environment where children are immersed to the extent of not realizing that they are in essence learning. Science Battle aims to make the player visualize scientific concepts represented by visually appealing 3D characters: robots. The main focus is on teaching various scientific concepts by displaying “battles” between the robots. In essence, Science Battle quizzes the player without having the player realize that he/she is being tested.
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Krnic, M., Ramic-Brkic, B. (2018). Science Battle. In: Hadžikadić, M., Avdaković, S. (eds) Advanced Technologies, Systems, and Applications II. IAT 2017. Lecture Notes in Networks and Systems, vol 28. Springer, Cham. https://doi.org/10.1007/978-3-319-71321-2_26
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DOI: https://doi.org/10.1007/978-3-319-71321-2_26
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Online ISBN: 978-3-319-71321-2
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