1st Workshop on the History of Expressive Systems

  • James RyanEmail author
  • Mark J. NelsonEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)


The first meeting of a new workshop series on the History of Expressive Systems (HEX) is being held at ICIDS 2017. By ‘expressive systems’, we broadly mean computer systems (or predigital procedural methods) that were developed with expressive or creative aims. HEX is meant to illuminate and celebrate the history of systems in this area, especially the untold histories of projects that are today forgotten or relatively unknown.


  1. 1.
    Gervas, P.: Computational approaches to storytelling and creativity. AI Mag. 30(3), 49 (2009)CrossRefGoogle Scholar
  2. 2.
    Klein, S., et al.: A program for generating reports on the status and history of stochastically modifiable semantic models of arbitrary universes. University of Wisconsin Technical report TR142 (1971)Google Scholar
  3. 3.
    Ryan, J.: Grimes’ fairy tales: a 1960s story generator. In: Proceedings of the International Conference on Interactive Digital Storytelling (2017)Google Scholar
  4. 4.
    Skorupski, J., Jayapalan, L., Marquez, S., Mateas, M.: Wide ruled: a friendly interface to author-goal based story generation. In: Cavazza, M., Donikian, S. (eds.) ICVS 2007. LNCS, vol. 4871, pp. 26–37. Springer, Heidelberg (2007). CrossRefGoogle Scholar
  5. 5.
    Tearse, B., Mawhorter, P., Mateas, M., Wardrip-Fruin, N.: Skald: minstrel reconstructed. IEEE Trans. Comput. Intell. AI Games 6(2), 156–165 (2014)CrossRefGoogle Scholar
  6. 6.
    Wardrip-Fruin, N.: Expressive Processing: Digital Fictions, Computer Games, and Software Studies. MIT Press, Cambridge (2009)Google Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Expressive Intelligence StudioUniversity of CaliforniaSanta CruzUSA
  2. 2.The MetaMakers InstituteFalmouth UniversityFalmouthUK

Personalised recommendations