An Epistemological Approach to the Creation of Interactive VR Fiction Films

  • María Cecilia ReyesEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)


The PhD project presented in this paper introduces a proposal for an epistemological paradigm addressed to the creation of interactive immersive fiction films. In order to provide conceptual tools for the analysis and creation of a fluent and engaging interactive VR narrative, the study investigates the convergence of aesthetics, storytelling and interactivity. These theoretical foundations lead to the practical production of an interactive immersive film prototype. The main objective is to create a fluent interactive cinematographic experience in which the final feeling for the user is the sensation of having lived the story, with some degree of agency inside it.


Interactive digital storytelling Interactive immersive cinematography Medium-conscious narratology Virtual reality 


  1. 1.
    Kelomees, R., Hales, C.: Expanding Practices in Audiovisual Narrative. Cambridge Scholars Publishing, Newcastle upon Tyne (2014)Google Scholar
  2. 2.
    Hammoud, R.: Interactive Video. Springer, Heidelberg (2006)CrossRefGoogle Scholar
  3. 3.
    Mateas, M., Stern, A.: Façade: An Experiment in Building a Fully-Realized Interactive Drama (2003)Google Scholar
  4. 4.
    Dipollina, A., Saviano, C., Assante, E.: Venezia, la realtà virtuale è in concorso alla Mostra. Spettacoli - La Repubblica (2017). Accessed 28 Jul 2017
  5. 5.
    Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. MIT Press, Cambridge (1997)Google Scholar
  6. 6.
    Hall, S.: Codificar y decodificar. In: Culture, Media & Lenguaje, pp. 129–139. Hutchinson, London (1980)Google Scholar
  7. 7.
    Diodato, R.: Aesthetics of the Virtual: SUNY Series in Contemporary Italian Philosophy. State University of New York Press, Albany (2012)Google Scholar
  8. 8.
    Ryan, M.: From narrative games to playable stories: toward a poetics of interactive narrative. Storyworlds J. Narrative Stud. 1(1), 43–59 (2009). Project MUSE database. University of Nebraska Press. Accessed 17 Apr 2017CrossRefGoogle Scholar
  9. 9.
    Crawford, C.: Chris Crawford on Interactive Storytelling. New Riders Games, Berkeley (2005)Google Scholar
  10. 10.
    Reyes, M.: Screenwriting framework for an interactive virtual reality film. In: Paper presented at the 3rd Immersive Research Network Conference iLRN, June 2017.
  11. 11.
    Ryan, M.: Story/worlds/media: tuning the instruments of a media- conscious narratology. In: Ryan, M., Thon, J. (eds.) Storyworlds across media: Toward a media-conscious narratology. University of Nebraska Press, Lincoln (2014)Google Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Università degli Studi di GenovaGenoaItaly

Personalised recommendations