That’s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative

  • Lynda ClarkEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)


My interactive novella, Writers Are Not Strangers, seeks to utilize the techniques suggested by studying Victorian serial stories and modern videogames alongside one another as interactive, fragmented, non-linear forms. Using the ChoiceScript programming language, this apocalyptic game-story aims to challenge the fixity of boundaries between long-standing terms such as ‘reader’, ‘writer’ and ‘text’, and invite the reader-player to question the nature of their engagements with texts and their creators. The novella will be accompanied by a creative-critical thesis which interprets the Victorian serial as an interactive form and the modern videogame as a serialized text, thereby further destabilizing critical and creative assumptions about both forms. The thesis attempts to provide personal responses and critical study within a framing narrative which performatively engages with the ideas under discussion. For the purposes of this consortium, I will provide a work-in-progress version of the creative novella for feedback.


Creative writing Interactive fiction Reader response 


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Nottingham Trent UniversityNottinghamUK

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