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Enhancing Museums’ Experiences Through Games and Stories for Young Audiences

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10690))

Abstract

Museums promote cultural experiences through the exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, particularly teenagers. This Ph.D. proposal in Digital Media explores how digital technologies can facilitate Natural History and Science Museums in fostering and creating immersive museum experiences for teenagers. Especially by using digital storytelling along with location-based gaming. The overall objectives of the work are to establish guidelines, design, develop and study interactive storytelling and gamification experiences in those type of museums focusing in particular on delivering pleasurable and engaging experiences for teens of 15–17 years old.

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Correspondence to Vanessa Cesário .

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Cesário, V., Coelho, A., Nisi, V. (2017). Enhancing Museums’ Experiences Through Games and Stories for Young Audiences. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_41

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  • DOI: https://doi.org/10.1007/978-3-319-71027-3_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71026-6

  • Online ISBN: 978-3-319-71027-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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