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Towards a Narrative-Based Game Environment for Simulating Business Decisions

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Book cover Interactive Storytelling (ICIDS 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10690))

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Abstract

Case studies are narratives of a specific real-life or imagined situation. They are used as teaching tools to help students practice their critical decision-making skills. Interactive Storytelling has the potential to augment the case method for business education by allowing for the dynamic generation of new cases based on the player’s actions. Decisions made in previous cases will affect future ones, providing the player with a deeper and more meaningful learning experience. In this paper, we present our approach in building an interactive storytelling environment with case studies as its central theme, to teach students about ethical business practices. Preliminary evaluation with business experts as well as students, corroborated the value of combining story generation within a game to teach ethical business management, and showed its potential for expansion into a wider domain.

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References

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Correspondence to Stanley Yu Galan or Ethel Ong .

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Yu Galan, S., Ramos, M.J., Dy, A., Kim, Y., Ong, E. (2017). Towards a Narrative-Based Game Environment for Simulating Business Decisions. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_28

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  • DOI: https://doi.org/10.1007/978-3-319-71027-3_28

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71026-6

  • Online ISBN: 978-3-319-71027-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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