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Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics

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Interactive Storytelling (ICIDS 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10690))

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Abstract

This paper aims to expand existing knowledge on narrative game design. Specifically, the paper discusses the importance of game design patterns for the analysis of narrative game mechanics. By bringing together insights from cognitive narratology and game design theory, the paper creates a preliminary theoretical perspective for deconstructing the design of mechanic-driven narrative games. To support the theoretical argument, the paper discusses Papers, Please as case study.

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Notes

  1. 1.

    An on-screen choice prompt presents the player with a small number of predefined choices in the form of an explicit cue (i.e. prompt) on the screen. Choices can be mundane, like choosing which item to pick or which sentence to speak, or they can be more dramatic, like determining which character perishes.

References

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  8. Björk, S., Holopainen, J.: Patterns in Game Design. Charles River Media, Boston (2005)

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  9. 3909: Papers, Please. iOS, 8 August 2013

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Correspondence to Teun Dubbelman .

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Dubbelman, T. (2017). Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_27

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  • DOI: https://doi.org/10.1007/978-3-319-71027-3_27

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71026-6

  • Online ISBN: 978-3-319-71027-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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