Abstract
In this chapter we focus on the context within which creative activities occur. It is clear that certain contexts are more conducive to creativity than others. We provide examples ranging from city planning and online learning to argue for including the final users of the design in the design process itself. Christopher Alexander, architect and theorist, suggests that the only way to design “lived spaces” is to either have the inhabitants of the living space inform the design right from the beginning or to have the architects of the space closely observe the organic interactions of inhabitants before initiating the design process. We suggest that the experience of real-world interactions, and the needs of real-time, real-life users, must seamlessly become a part of a design.
References
Alexander, C. (1996, October). The origins of pattern theory, the future of the theory, and the generation of a living world. The 1996 ACM conference on object-oriented programs, systems, languages and applications (OOPSLA). San Jose, CA.
Alexander, C., Ishikawa, S., & Silverstein, M. (1977). A pattern language: Towns, buildings, construction. New York: Oxford University Press.
Bannerji, R. (2012, December 6). Niemeyer’s Brasilia: Does it work? BBC. Retrieved from http://www.bbc.co.uk/news/magazine-20632277
Crichton, M. (1991). Jurassic Park: A novel. New York: Ballantine Books.
Mishra, P., & Koehler, M. J. (2008, March 24–28). Introducing technological pedagogical content knowledge. Paper presented the annual meeting of the American educational research association, New York.
Author information
Authors and Affiliations
Additional information
This chapter is edited and derived from the following article, which originally appeared in the journal TechTrends (with permission from the publisher and editor). With thanks and credit to the Deep-Play Research Group and authors as noted:
Mishra, P., Cain, W., Sawaya, S., Henriksen, D., & The Deep-Play Research Group. (2013). A room of their own. TechTrends, 57(4), 5–9.
Rights and permissions
Copyright information
© 2018 AECT
About this chapter
Cite this chapter
Mishra, P., Henriksen, D. (2018). A Room of Their Own. In: Creativity, Technology & Education: Exploring their Convergence. SpringerBriefs in Educational Communications and Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-70275-9_11
Download citation
DOI: https://doi.org/10.1007/978-3-319-70275-9_11
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-70274-2
Online ISBN: 978-3-319-70275-9
eBook Packages: EducationEducation (R0)