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Putting Serious Games in Context: The Energy Efficiency of Buildings Case

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Book cover Serious Games (JCSG 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10622))

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Abstract

The paper invites to a reflection on the way energy efficiency (serious) games – i.e. those addressing the issue of behavioral change in individual energy consumption – are and should be designed to better fulfil the goals assigned to Demand Side Management programs, notably run by governments and utilities, with special respect to public buildings (i.e. other than private homes). We introduce three contextual design goals and contend that more can be done to exploit the potential of gamification in the domain at hand.

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References

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Acknowledgments

This research has been made possible in part by an Interreg Central Europe 2014–2020 grant from the European Commission (project no. 051 – TOGETHER, Lead Partner Provincia di Treviso). However, the opinions expressed in this paper are solely of the authors and do not engage or commit any European institution.

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Correspondence to Francesco Molinari .

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Molinari, F., Zonta, A. (2017). Putting Serious Games in Context: The Energy Efficiency of Buildings Case. In: Alcañiz, M., Göbel, S., Ma, M., Fradinho Oliveira, M., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2017. Lecture Notes in Computer Science(), vol 10622. Springer, Cham. https://doi.org/10.1007/978-3-319-70111-0_28

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  • DOI: https://doi.org/10.1007/978-3-319-70111-0_28

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-70110-3

  • Online ISBN: 978-3-319-70111-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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