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Experimental Teaching of Collaborative Knowledge Creation Using Analogue Games

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Recent Advances and Future Prospects in Knowledge, Information and Creativity Support Systems (KICSS 2015)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 685))

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Abstract

Collaborative knowledge creation is a key factor of success in the business world. However, it is difficult to teach it using a traditional lecture style at a university. To resolve this difficulty, the authors apply BASE business games, a participation-type education technique using analogue games, to teaching collaborative knowledge creation. As described herein, the authors used the SCC game and the SCC2 game, which are BASE business games, at the School of Management Technology (MT) of the Sirindhorn International Institute of Technology (SIIT), Thammasat University in 2014 and 2015. The authors analyzed student responses to a questionnaire from a collaborative knowledge creation perspective. Results show that this teaching method enhances their knowledge into meaningful experiences and encourages students to experience elementary collaborative knowledge creation with others.

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Correspondence to Tomomi Kaneko .

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Kaneko, T., Hamada, R., Hiji, M. (2018). Experimental Teaching of Collaborative Knowledge Creation Using Analogue Games. In: Theeramunkong, T., Skulimowski, A., Yuizono, T., Kunifuji, S. (eds) Recent Advances and Future Prospects in Knowledge, Information and Creativity Support Systems. KICSS 2015. Advances in Intelligent Systems and Computing, vol 685. Springer, Cham. https://doi.org/10.1007/978-3-319-70019-9_6

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  • DOI: https://doi.org/10.1007/978-3-319-70019-9_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-70018-2

  • Online ISBN: 978-3-319-70019-9

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