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Game Interface Design: Measuring the Player’s Gameplay Experience

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Advances in Visual Informatics (IVIC 2017)

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Abstract

The objective of this study is to investigate the effects of user’s gameplay experience on the generated game interface design. This paper focuses only on the findings from a conducted questionnaire involving 94 users who utilized the game interface design of “A Garuda”. The seven factors observed from the gaming experience are immersion, flow, challenge, tension, competence, positive and negative affect adapted from the Game Experience Questionnaire (GEQ). The results showed that the game interface design produced has showed a lot of positive factor where the positive affect factor gave a higher mean value compared to the other factor of the gaming experience. The results from the t-test showed the effect of positive factors and the negative factors of the user’s game experience, where there is a significant impact towards both aforementioned factors. However, there is also a high impact on the negative factor resulting from the effect of user’s interaction on the related game interface design. This shows that the related interface design still needs to be improved in the future. The outcome of this study gives significance to game designers that they should take into account of the user’s affective effect towards any game interface designs that they produced.

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Correspondence to Ibrahim Ahmad .

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Ahmad, I., Hamid, E., Abdullasim, N., Jaafar, A. (2017). Game Interface Design: Measuring the Player’s Gameplay Experience. In: Badioze Zaman, H., et al. Advances in Visual Informatics. IVIC 2017. Lecture Notes in Computer Science(), vol 10645. Springer, Cham. https://doi.org/10.1007/978-3-319-70010-6_46

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  • DOI: https://doi.org/10.1007/978-3-319-70010-6_46

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