Abstract
This chapter traces the evolution of the Riot Grrls App, a proposition applying the inherent possibilities of image-based augmented technology to an historical exhibition of paintings by the Riot Grrrls, a 1990s feminist punk movement, at the Museum of Contemporary Art, Chicago. The intention was to exploit the structural necessities of augmented reality, by conceptually and visually layering related references in real time, to both poetic and pedagogical ends. To do this, a School of the Art Institute professor and an art historian with expertise in user-experience worked as a team to lead a School of the Art Institute class of young students to create augmented art works using the historic paintings as both augmented triggers but also artistic material. They created inventive formal solutions that engaged museum goers intellectually and esthetically and were intentionally open-ended.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Borun M, et al. Family learning in museums: the PISEC perspective. Philadelphia: PISEC, Franklin Institute; 1998.
Darms L, editor. The Riot Grrrl collection. New York: The Feminist Press at City University of New York; 2014.
Hein G. Learning in the museum. London and New York: Routledge; 1998. p. 102–10.
MacDonald L. Riot Grrrls at the Museum of Contemporary Art Chicago. Provokr. 2017 Feb 28.
McKie K. MCA swings at artistic patriarchy with Riot Grrrls. Third Coast Review. 2017 Jan 5.
Schilt K. The history of Riot Grrrls. The Feminist eZine. 2004.
Wellen B. Riot Grrrls’ brings art girls to the front. The Chicago Reader. 2017 Jan 5.
Worts D. On the brink of irrelevance? Art Museums in Contemporary Society. In: Tickle L, Sekules V, Xanthoudaki M, editors. Researching visual arts education in museums and galleries: an international reader. Dordrecht: Kluwer Academic Publishers; 2003. p. 215–31.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this chapter
Cite this chapter
Hart, C., May, R.M. (2018). Really Fake or Faking Reality? The Riot Grrrls Project. In: Geroimenko, V. (eds) Augmented Reality Art. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-69932-5_21
Download citation
DOI: https://doi.org/10.1007/978-3-319-69932-5_21
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-69931-8
Online ISBN: 978-3-319-69932-5
eBook Packages: Computer ScienceComputer Science (R0)