Abstract
Case-based reasoning (CBR) is a theoretical approach to understand how narratives support problem-solving. In many game-based learning environments, nonlinear storytelling is a popular approach to unfold the problem-solving experience. For this study, we developed a game-like, case-based learning environment that utilized nonlinear, narrative elements to present cases and facilitate decision-making. The study presented here explored learners’ general perceptions of the learning environment, with a specific focus on usability. Evaluation results identified themes related to problem representation, perspective taking, decision-making, retention, and retrieval/reuse. Implications for case-based reasoning and educational design research are discussed.
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Tawfik, A.A., Schmidt, M.M., Msilu, F. (2018). Stories as Decision Scaffolds: Understanding Nonlinear Storytelling Using Case-Based Reasoning and Educational Design Research. In: Hokanson, B., Clinton, G., Kaminski, K. (eds) Educational Technology and Narrative. Springer, Cham. https://doi.org/10.1007/978-3-319-69914-1_3
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DOI: https://doi.org/10.1007/978-3-319-69914-1_3
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