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Interactive Kinect-Based Rehabilitation Framework for Assisting Children with Upper Limb Cerebral Palsy

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Book cover ICTs for Improving Patients Rehabilitation Research Techniques (REHAB 2015)

Abstract

The use of computer games as adjunct to conventional cerebral palsy (CP) rehabilitation provides a promising approach to actively engage CP children in physical therapy exercises. This chapter provides a summary of previous studies that incorporated computer games for CP rehabilitation. Moreover, a comprehensive game-based rehabilitation framework is presented to enable CP children to actively participate in upper-limb physical exercises. The framework design is based on five features that aim to achieve enjoyable and effective game-based physical exercises for complementing conventional CP rehabilitation. A prototype implementation of the framework is developed, which includes three Kinect-based games that target upper-limb excesses. The prototype implementation was employed in the rehabilitation of three CP patients, and the preliminary results suggest the feasibility of the framework for complementary CP rehabilitation. The chapter also discusses some design challenges that are being tackled to continue the development of the comprehensive rehabilitation framework along with proposed solutions.

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Acknowledgments

The authors acknowledge Al Hussein Society - Jordan Center for Training and Inclusion, Amman, Jordan for their support to design and develop the CP rehabilitation framework.

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Correspondence to Mohammad I. Daoud .

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Daoud, M.I. et al. (2017). Interactive Kinect-Based Rehabilitation Framework for Assisting Children with Upper Limb Cerebral Palsy. In: Fardoun, H., R. Penichet, V., Alghazzawi, D., De la Guia, M. (eds) ICTs for Improving Patients Rehabilitation Research Techniques. REHAB 2015. Communications in Computer and Information Science, vol 665. Springer, Cham. https://doi.org/10.1007/978-3-319-69694-2_12

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  • DOI: https://doi.org/10.1007/978-3-319-69694-2_12

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