The Application of Motion Capture and 3D Skeleton Modeling in Virtual Fighting

  • Xinliang WeiEmail author
  • Xiaolong Wan
  • Sihui Huang
  • Wei Sun
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10582)


With the rapid development of new technology, motion capture technology has been widely used in film and television animation, motion analysis, medical research and game design. Especially in the game design, we not only gain the real-time motion data, but also consider the motion data and three-dimensional model matching. In this paper, we propose a unified method for 3D skeleton modeling, so that the motion data and 3D model can be matched perfectly. We apply the method to the virtual fighting game to verify the effectiveness of the method. In this process, this paper also analyzes the influence of other factors and realistic motion data model, and puts forward the corresponding solutions, providing strong support for the development of virtual games.


Motion capture Virtual fighting 3D skeleton modeling 


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Xinliang Wei
    • 1
    Email author
  • Xiaolong Wan
    • 1
  • Sihui Huang
    • 1
  • Wei Sun
    • 1
  1. 1.Sun Yat-sen UniversityGuangzhouChina

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