Abstract
With the rapid development of new technology, motion capture technology has been widely used in film and television animation, motion analysis, medical research and game design. Especially in the game design, we not only gain the real-time motion data, but also consider the motion data and three-dimensional model matching. In this paper, we propose a unified method for 3D skeleton modeling, so that the motion data and 3D model can be matched perfectly. We apply the method to the virtual fighting game to verify the effectiveness of the method. In this process, this paper also analyzes the influence of other factors and realistic motion data model, and puts forward the corresponding solutions, providing strong support for the development of virtual games.
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Wei, X., Wan, X., Huang, S., Sun, W. (2017). The Application of Motion Capture and 3D Skeleton Modeling in Virtual Fighting. In: Chang, J., Zhang, J., Magnenat Thalmann, N., Hu, SM., Tong, R., Wang, W. (eds) Next Generation Computer Animation Techniques. AniNex 2017. Lecture Notes in Computer Science(), vol 10582. Springer, Cham. https://doi.org/10.1007/978-3-319-69487-0_8
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DOI: https://doi.org/10.1007/978-3-319-69487-0_8
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