Skip to main content

An Affective Computing and Fuzzy Logic Framework to Recognize Affect for Cloud-based E-Learning Environment Using Emoticons

  • Conference paper
  • First Online:
Cloud Computing and Security (ICCCS 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10602))

Included in the following conference series:

Abstract

The deficiency in the ability for instructors in the Cloud based E-Learning environments to accurately determine a student’s affective status has resulted in the inability to provide effective feedback to student. Feedback is important in learning as it allows a student to learn from their mistakes and helps build their academic confidence. In this paper, we have proposed an affective based E-Learning framework that uses fuzzy logic and emoticons to determine a student’s affective status in a Cloud-based E-Learning Environment. This framework uses three emotions represented using emoticons, which are “excited”, “tired”, and “sad” to accurately detect a student’s emotion during their learning process.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Morton, K., Qu, Y.: A feedback effectiveness oriented math word problem E-Tutor for E-Learning environment. In: 2015 IEEE 15th International Conference on Advanced Learning Technologies, pp. 301–302 (2015)

    Google Scholar 

  2. Dunlosky, J., Rawson, K.A., Marsh, E.J., Nathan, M.J., Willingham, D.T.: Improving students’ learning with effective learning techniques: promising directions from cognitive and educational psychology. Psychol. Sci. Public Interest (PSPI) 14, 4–48 (2013)

    Article  Google Scholar 

  3. Rosenfield, S., Lou, Y., Dedic, H.: A feedback model and successful E-Learning. In: E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, vol. 2002, pp. 1818–1821 (2002)

    Google Scholar 

  4. Park, J., Barash, V., Fink, C., Cha, M.: Emoticon style: interpreting differences in emoticons across cultures. In: ICWSM (2013)

    Google Scholar 

  5. Ortigosa, A., Martín, J.M., Carro, R.M.: Sentiment analysis in Facebook and its application to E-Learning. Comput. Hum. Behav. 31, 527–541 (2014)

    Article  Google Scholar 

  6. Swan, K.: Social presence and E-Learning. In: IADIS Virtual Multi Conference on Computer Science and Information Systems (MMCIS) (2005)

    Google Scholar 

  7. Shen, L., Wang, M., Shen, R.: Affective E-Learning: using ‘Emotional’ data to improve learning in pervasive learning environment. Educ. Technol. Soc. 12, 176–189 (2009)

    Google Scholar 

  8. Attis, J.: An investigation of the variables that predict teacher E-Learning acceptance. In: Doctor of Education, Liberty University (2014)

    Google Scholar 

  9. Chen, G.-S., Lee, M.-F.: Detecting emotion model in E-Learning system. In: 2012 International Conference Machine Learning and Cybernetics (ICMLC), pp. 1686–1691 (2012)

    Google Scholar 

  10. Falloon, G.: Using avatars and virtual environments in learning: what do they have to offer? Br. J. Educ. Technol. 41, 108–122 (2010)

    Article  Google Scholar 

  11. Stark, L., Crawford, K.: The conservatism of emoji: work, affect, and communication. Soc. Media+Soc. 2015, 1–11 (2015)

    Google Scholar 

  12. Meyer, A.K., Jones, J.S.: Do students experience “social intelligence,” laughter, and other emotions online? J. Asynchronous Learn. Netw. 16, 99–111 (2012)

    Google Scholar 

  13. Dunlap, J.C., Lowenthal, P.R.: The power of presence: our quest for the right mix of social presence in online courses. In: Life, R. (ed.) Distance Education: Case Studies in Practice. Information Age Publishing, Charlotte (2014)

    Google Scholar 

  14. Vogt, T., André, E., Bee, N.: EmoVoice—A framework for online recognition of emotions from voice. In: International Tutorial and Research Workshop on Perception and Interactive Technologies for Speech-Based Systems, pp. 188–199 (2008)

    Google Scholar 

  15. Huang, A.H., Yen, D.C., Zhang, X.: Exploring the potential effects of emoticons. Inf. Manag. 45, 466–473 (2008)

    Article  Google Scholar 

Download references

Acknowledgments

We thank our colleagues from Colorado Technical University and Strayer University who provided insight and expertise that assisted the research. Furthermore, we thank all participants of this research.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yanzhen Qu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Morton, K., Qu, Y., Carroll, M. (2017). An Affective Computing and Fuzzy Logic Framework to Recognize Affect for Cloud-based E-Learning Environment Using Emoticons. In: Sun, X., Chao, HC., You, X., Bertino, E. (eds) Cloud Computing and Security. ICCCS 2017. Lecture Notes in Computer Science(), vol 10602. Springer, Cham. https://doi.org/10.1007/978-3-319-68505-2_25

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-68505-2_25

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-68504-5

  • Online ISBN: 978-3-319-68505-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics