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Virtual Reality Application to Study the Visual Influences on Human Balance

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Man-Machine Interactions 5 (ICMMI 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 659))

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Abstract

The research of balance and posture is very important and significant, especially for preparation of appropriate rehabilitation strategies. An example would be exercises targeting the elderly population to reduce the risk of falls. This paper investigates the design and developmental process of an application used to study the visual influence on human balance. The application Corridor was developed in a multi-sensory virtual reality environment with a six degrees of freedom platform. A case study using this application that provided initial and promising results is also discussed.

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Acknowledgements

This work was supported by the statute project (BK/RAU-2/2017) of the Silesian University of Technology, Institute of Informatics (Gliwice, Poland) and the project “Equilibrium quest—development of a rehabilitation game with an incentive system for senior citizens” co-financed by the European Union under the Operational Program Smart Growth 2014–2020 Sectoral Program GAMEINN Priority Axis I: Supporting R&D was carried out by enterprises Measure 1.2: Sectoral R&D Programs.

The application was developed and data was recorded in Human Motion Laboratory (http://bytom.pja.edu.pl) of the Polish-Japanese Academy of Information Technology in Bytom, Poland.

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Correspondence to Agnieszka Szczęsna .

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Szczęsna, A., Pawlyta, M., Błaszczyszyn, M., Strzelczyk, A. (2018). Virtual Reality Application to Study the Visual Influences on Human Balance. In: Gruca, A., Czachórski, T., Harezlak, K., Kozielski, S., Piotrowska, A. (eds) Man-Machine Interactions 5. ICMMI 2017. Advances in Intelligent Systems and Computing, vol 659. Springer, Cham. https://doi.org/10.1007/978-3-319-67792-7_11

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  • DOI: https://doi.org/10.1007/978-3-319-67792-7_11

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-319-67792-7

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