Skip to main content

New Atlantis: Audio Experimentation in a Shared Online World

  • Conference paper
  • First Online:
Bridging People and Sound (CMMR 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10525))

Included in the following conference series:

Abstract

Computer games and virtual worlds are “traditionally” visually orientated, and their audio dimension often secondary. In this paper we will describe New Atlantis a virtual world that aims to put sound first. We will describe the motivation, the history and the development of this Franco-American project and the serendipitous use made of the distance between partner structures. We explain the overall architecture of the world and discuss the reasons for certain key structural choices. New Atlantis’ first aim is to provide a platform for audio-graphic design and practice, for students as well as artists and researchers, engaged in higher education art or media curricula. We describe the integration of student’s productions through workshops and exchanges and discuss and the first public presentations of NA that took place from January 2016. Finally we will unfold perspectives for future research and the further uses of New Atlantis.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Ivan Chabanaud, was a fascinating french digital artist who gave wings to his audience as they became icarus for the space of a visit. Our friend Ivan died the 4th September 2015.

References

  1. Bacon, F.: The New Atlantis. No publisher given, United Kingdom (1628)

    Google Scholar 

  2. French-Americain Cultural Exchange. http://face-foundation.org/index.html. Accessed June 2017

  3. Second Life official. http://secondlife.com/. Accessed June 2017

  4. Pure Data – Pd community. https://puredata.info/. Accessed June 2017

  5. LS-SL Seconde Nature. http://www.secondenature.org/LS-SL-LOCUS-SONUS-IN-SECOND-LIFE.html. Accessed June 2017

  6. Panda3D – Free 3D game Engine. https://www.panda3d.org/. Accessed June 2017

  7. NA version1. http://locusonus.org/w/?page=New+Atlantis. Accessed June 2017

  8. LaForet, A.: New Atlantis, un monde virtuel sonore. In: Locus Sonus 10 ans d’expérimentation en art sonore. Le Mot et Le Reste, Marseille (2015)

    Google Scholar 

  9. Unity Game Engine. https://unity3d.com/. Accessed June 2017

  10. AudioGaming. http://www.audiogaming.net/game-sound-design. Accessed June 2017

  11. UPIC. https://en.wikipedia.org/wiki/UPICÒ. Accessed June 2017

  12. Cage, J.: Fontana Mix. Peters, New York, no. EP 6712 (1960)

    Google Scholar 

  13. Sinclair, P., Joy, J.: Locus Sonus 10 ans d’expérimentation en art sonore. Le Mot et Le Reste, Marseille (2015)

    Google Scholar 

  14. Polymeneas-Liontiris, T., Loveday-Edwards, A.: The Disklavier in networked music performances In: ATINER, 4th Annual International Conference on Visual and Performing Arts 3–6 June 2013, Athens, Greece (2013)

    Google Scholar 

  15. Sinclair, P.: Sonification: what where how why artistic practice relating sonification to environments. AI Soc. 27(2), 173–175 (2012). Springer

    Article  MathSciNet  Google Scholar 

  16. Installation Icare de Ivan Chabanaud. http://www.musicvideoart.heure-exquise.org/video.php?id=2151 Accessed June 2017

  17. Bandoneon. http://roland.cahen.pagesperso-orange.fr/bandoneon/Bandoneon.htm, http://www.edit-revue.com/?Article=200. Accessed June 2017

  18. Cahen, R., Rodet, X., Lambert, J.-P.: Sound navigation in phase installation: producing music as performing a game using haptic feedback. In: Subsol, G. (ed.) ICVS 2005. LNCS, vol. 3805, pp. 41–50. Springer, Heidelberg (2005). doi:10.1007/11590361_5

    Chapter  Google Scholar 

  19. ENIGMES. http://projetenigmes.free.fr/wiki/index.php?title=Accueil. Accessed June 2017

  20. Topophonie. http://www.topophonie.com. Accessed June 2017

  21. UDKOSC. https://ccrma.stanford.edu/wiki/UDKOSC. Accessed June 2017

  22. Avatar Orchestra Metaverse. http://avatarorchestra.blogspot.fr/. Accessed June 2017

  23. (Between 22 and 23) Ed Key, Kanaga, D.: Proteus – A game by Twisted Trees. http://twistedtreegames.com/proteus/. Accessed June 2017

  24. Tati, J.: Composing in Sound and Image. https://www.criterion.com/current/posts/3337-jacques-tati-composing-in-sound-and-image. Accessed June 2017

  25. Cahen, R., Rodet, X., Lambert, J.P.: Virtual Storytelling: Using Virtual Reality Technologies for Storytelling: Third International Conference, ICVS 2005, Strasbourg, France, 30 November–2 December 2005. Springer, Heidelberg (2005)

    Google Scholar 

  26. Sinclair, P.: Inside Zeno’s Arrow: Mobile Captation and Sonification Audio Mobility, vol. 9, no. 2 (2015). http://wi.mobilities.ca/

  27. Thibaud, J.P.: Towards a praxiology of sound environment. Sensory Studies - Sensorial Investigations, pp. 1–7 (2010)

    Google Scholar 

  28. Schafer, R.M.: The Tuning Of The World. Alfred Knopf, New York (1977)

    Google Scholar 

  29. Locus Sonus Sound Map. http://locusonus.org/soundmap/051/. Accessed June 2017

  30. Locus Sonus. http://locusonus.org. Accessed June 2017

  31. Cahen, R.: Teaching Sound-Design @ENSCI les Ateliers. In: Proceedings from the Virtuous Circle – Cumulus Conference, Milan, Italy (2015)

    Google Scholar 

  32. SAIC. http://www.saic.edu/academics/departments/ats/. Accessed June 2017

  33. Conan, S., Thoret, E., Aramaki, M., Derrien, O., Gondre, C., Kronland-Martinet, R., Ystad, S.: An intuitive synthesizer of continuous interaction sounds: rubbing, scratching and rolling. Comput. Music J. 38(4), 24–37 (2014). doi:10.1162/COMJ_a_00266

    Article  Google Scholar 

  34. Pruvost, L., Scherrer, B., Aramaki, M., Ystad, S., Kronland-Martinet, R.: Perception-based interactive sound synthesis of morphing solids’ interactions. In: Proceedings of the SIGGRAPH Asia 2015, Kobe, Japan, 2–5 November 2015

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Peter Sinclair .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Sinclair, P., Cahen, R., Tanant, J., Gena, P. (2017). New Atlantis: Audio Experimentation in a Shared Online World. In: Aramaki, M., Kronland-Martinet, R., Ystad, S. (eds) Bridging People and Sound. CMMR 2016. Lecture Notes in Computer Science(), vol 10525. Springer, Cham. https://doi.org/10.1007/978-3-319-67738-5_14

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-67738-5_14

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-67737-8

  • Online ISBN: 978-3-319-67738-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics