Abstract
In this work, we consider the challenges of studying Japanese, both as a mother tongue and as a second language, stemming from the complexity of its writing system employing over 2000 ideograms (kanji) and two different alphabets. We discuss a novel educational approach based on computer assisted collaborative learning incorporating direct interactions with digitally encoded physical artifacts acting as tangible interfaces components. The learning experiences are further enhanced by the BYOD based Virtual and Augmented Reality support engaging the tangible interface objects as physical attractors for focused discussions and collaboration.
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Part of the work reported in this article is supported by the 2017 Cooperative Research Project at Research Center of Biomedical Engineering and Research Institute of Electronics, Shizuoka University.
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Gelsomini, F. et al. (2018). BYOD Collaborative Kanji Learning in Tangible Augmented Reality Settings. In: Luca, D., Sirghi, L., Costin, C. (eds) Recent Advances in Technology Research and Education. INTER-ACADEMIA 2017. Advances in Intelligent Systems and Computing, vol 660. Springer, Cham. https://doi.org/10.1007/978-3-319-67459-9_39
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