Abstract
Wayang kulit Kelantan, a preeminent shadow play in Malaysia is currently threatened with imminent extinction. At the moment of this writing, the existing efforts made to preserve this traditional cultural heritage are apparently insufficient. Therefore it is clear that with the current situation in Malaysia and the level of official support, wayang kulit Kelantan is unlikely to last long. To overcome this problem, on one hand, some researchers suggested to digitise wayang kulit Kelantan as a mean of preservation. On the other hand, there are also researchers who attested that there is a dire need for Malaysians to promote this art form by using modern technology. This paper presents a methodology framework of using Computer Generated Imagery (CGI) to emulate the visual of wayang kulit Kelantan. Experiments have been carried out to vindicate the veracity of the framework, and the results show that realistic and plausible visual of wayang kulit Kelantan can be emulated by using the proposed framework.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Van Ness, C. E., & Prawirohardjo, S. (1980). Javanese wayang kulit. Malaysia: Oxford University Press.
Yousof, G. S. (2004). The Encyclopedia of Malaysia: Performing arts. Singapore: Archipelago Press.
Sweeney, A. (1972). The Ramayana and the Malay shadow-play. Kuala Lumpur: Penerbit Universiti Kebangsaan Malaysia.
Osnes, M. B. (2010). The shadow puppet theatre of Malaysia—A study of wayang kulit with performance scripts and puppet design. Carolina: McFarland & Company Inc.
Khor, K. K., & Yuen, M. C. (2009). A study on the visual styles of wayang kulit kelantan and its capturing methods. In Computer Graphic, Imaging & Visualisation (CGIV), 6th International Conference on Computer Graphics, Imaging and Visualization (pp. 423–428). China: Tianjin University.
Tan, K. L., Talib, A. Z., & Osman, M. A. (2008). Real-time visual simulation and interactive animation of shadow play puppets using OpenGL. In Proceedings of World Academy of Science, Engineering and Technology (Vol. 35).
Lugiman, F. A. (2006). Performing art traditional heritage: implementation of website to convey information of wayang kulit. Shah Alam: Universiti Teknologi MARA (UiTM).
Kaplin, S. (1994). Puppetry into the next millennium. In Pupptry International, 1, 37–39.
McLuhan, M. (1964). Understanding media: The extensions of man. New York: McGraw- Hill.
Bolter, J. D., & Grusin, R. (2000). Remediation: Understanding New Media. Ann Arbor: MIT Press.
Abdul Wahid, H. (2007). The integration and an experiment of a traditional wayang kulit performance and electroacoustic music. In The languange of electroacoustic music (pp. 1–7).
Abdul Ghani, D. (2011). wayang kulit: Digital puppetry character rigging using Maya MEL language. In 4th International Conference on Modeling, Simulation and Applied Optimization (ICMSAO) (pp. 1–4). Kuala Lumpur: IEEE.
Jasni, A., Zulikha, J., & Mohd-Amran, M. A. (2012). eWayCool: Utilizing the digital wayang kulit for mathematic learning. In AWER Procedia Information Technology & Computer Science.
Mayberry, K. (2014). Star wars meets Malaysia’s arts renaissance. Retrieved January 12, 2015, from Al Jazeera Live News: http://www.aljazeera.com/indepth/features/2014/09/star-wars-meets-malaysia-arts-renaissance-201492261333584683.html.
Yousof, G. S. (2004). Panggung Inu: Essays on traditional Malay theatre. Singapore: National University of Singapore.
Yousof, G. S., & Khor, K. K. (2017). wayang kulit Kelantan: A study of characterization and puppets. Asian Theatre Journal, 34(1), 1–25 (2017).
Matusky, P. (1997). Malaysian shadow play and music—Continuity of an oral tradition. Malaysia: The Asian Centre.
Tillis, S. (2001). The art of puppetry in the age of media production. In Puppets, mask, and performing objects (pp. 173–185). US, New York: University and Massachusetts Institute of Technology.
Smith, J. A., & Eatough, V. (2012). Interpretative Phenomenological Analysis. In G. M. Breakwell, J. A. Smith, & D. B. Wright (Eds.), Research methods in psychology (4th ed., pp. 439–460). London: SAGE Publishing.
Vasant, P. (2014). Handbook of research on artificial intelligence techniques & algoriothms. Pennsylvania: IGI Global.
Vasant, P. (2014). Handbook of research on novel soft computing intelligent algorithms: theory and practical applications. Pennsylvania: IGI Global.
Acknowledgements
This paper is a revised and expanded version of my paper entitled “A Framework to Emulate the Visual of Malaysian Shadow Play with Computer-generated Imagery (CGI)” presented in the First EAI International Conference on Computer Science and Engineering, NOVEMBER 11–12, 2016, PENANG, MALAYSIA.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this chapter
Cite this chapter
Khor, KK. (2018). A Methodological Framework to Emulate the Visual of Malaysian Shadow Play With Computer-Generated Imagery. In: Zelinka, I., Vasant, P., Duy, V., Dao, T. (eds) Innovative Computing, Optimization and Its Applications. Studies in Computational Intelligence, vol 741. Springer, Cham. https://doi.org/10.1007/978-3-319-66984-7_19
Download citation
DOI: https://doi.org/10.1007/978-3-319-66984-7_19
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-66983-0
Online ISBN: 978-3-319-66984-7
eBook Packages: EngineeringEngineering (R0)