ECEC2017: The Workshop on E-Commerce and Entertainment Computing

  • Mitsuru Nakazawa
  • Masahumi Muta
  • Kazuki Ookawara
  • Soh Masuko
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10507)

Abstract

Online e-commerce has been growing continuously. According to eMarketers latest forecasts, worldwide retail e-commerce sales will reach $4 trillion USD by 2020. In addition, using cutting-edge technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), sensing technology, image processing, robotics and online payment technology, new shopping experiences that enhance offline or online shopping, or integrate the two types of shopping experiences are being introduced. In this workshop, new concepts and recent progress in shopping experiences are discussed from various perspectives. The workshop will include invited talk sessions by world-leading innovators, and interactive poster and demonstration presentations of submitted papers and abstracts.

Keywords

E-Commerce Entertainment computing Workshop 

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Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  • Mitsuru Nakazawa
    • 1
  • Masahumi Muta
    • 1
  • Kazuki Ookawara
    • 2
  • Soh Masuko
    • 1
  1. 1.Rakuten Institute of Technology, Rakuten, Inc.Setagaya-kuJapan
  2. 2.University of TsukubaTsukubaJapan

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