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Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad

  • Guilherme Gonçalves
  • Érica Mourão
  • Leonardo Torok
  • Daniela Trevisan
  • Esteban Clua
  • Anselmo Montenegro
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10507)

Abstract

Evaluating digital games is challenging since success is defined by enjoyment and gameplay experience, two factors that are hard to measure. While several works presented methods to analyze these factors, it is rare to find studies that evaluate the impact that the input methods (gamepads, touch, keyboards) have on the experience. We now introduce an exploratory user experience and usability study that compares two radically different game controllers: a mobile touch-based controller and a traditional gamepad, using subjective and objective user data. Results of this exploratory study indicate that while the general user experience and usability were similar with both controllers, the physiological measures indicate that the emotions differ between interfaces. In our final thoughts, we provide insights about how to evaluate and compare the experience with game controllers.

Keywords

UX AttrakDiff Emotion analysis Game controllers Adaptive interfaces 

Notes

Acknowledgments

We would like to express our gratitude to Adriel Araújo, Bruno Olímpio and José Santos for helping in this study. We also would like to thank all our participants. Finally, we would like to thank CAPES, CNPQ and FAPERJ for the financial support.

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Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  • Guilherme Gonçalves
    • 1
  • Érica Mourão
    • 1
  • Leonardo Torok
    • 1
  • Daniela Trevisan
    • 1
  • Esteban Clua
    • 1
  • Anselmo Montenegro
    • 1
  1. 1.Instituto de ComputaçãoUniversidade Federal FluminenseNiteróiBrazil

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