Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable

  • Monami Takahashi
  • Hiroki Tanaka
  • Hayato Yamana
  • Tatsuo Nakajima
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10507)

Abstract

Recently, a research on eating habits of Japanese college students revealed that they have a highly desire to communicate with others through co-eating. Even though better eating experience through co-eating is important, they often tend to be alone even more because of some reasons like small households, living alone, and having no time to find others for co-eating. Therefore, we believe that it may improve eating experience by incorporating a fictional character into the real space as a partner to eat together. For validating the idea, we have developed a virtual co-eating system for solving issues caused from solitary eating, and show some insights from its user study.

Keywords

Co-eating solitary Eating Augmented reality 

References

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    Iitsuka, Y.: Analysis of the Psychological and Behavioural Pattern in Eating with Others and Eating Alone I, Shimane University (2014)Google Scholar
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    Narumi, T., Ban, Y., Kajinami, T., Tanikawa, T., Hirose, M.: Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 109–118 (2012)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  • Monami Takahashi
    • 1
  • Hiroki Tanaka
    • 1
  • Hayato Yamana
    • 1
  • Tatsuo Nakajima
    • 1
  1. 1.Department of Computer Science and EngineeringWaseda UniversityTokyoJapan

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