Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency
Reading aloud is an important study method of acquiring information and building knowledge from text. This article proposes an objective and automatable method that evaluates fluency of children’s reading by reflecting the evaluation by those who are experienced in book reading (to children), and presents the outcomes of building an automatic evaluation system on the fluency of reading with that method.
KeywordsRead aloud training Gamification Evaluation of oral reading fluency
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