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Naturalized Motion Generator for NPC in 3D Game

  • Jong-Chul Yoon
  • In Seob Yoon
  • Jong-Sung Hong
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10507)

Abstract

In the 3D game, there are many NPCs for various purposes, and the variety of motion of these NPCs increases the immersion feeling of the game. In this paper, we propose a noise - based motion editing technique that can add diversity and naturalness to the motion of NPCs. In the area of computer graphics, noise function has been used as a classical method of applying the naturalness of the animation. We extract these noise functions from existing motion signals and control them to make many similar motions naturally.

Keywords

Character animation Noise function Noise fitting 

Notes

Acknowledgements

This research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Education, Science and Technology (NRF-2017R1D1A3B03033656).

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Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  1. 1.Department of Broadcasting TechnologyKangwon National UniversityChuncheonSouth Korea

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