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Conclusion: The Indiscipline of Design

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Book cover The In-Discipline of Design

Part of the book series: Design Research Foundations ((DERF))

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Abstract

Chapter Seven concludes this book by reflecting on the “in-discipline” of design. Designers claim that their practices are transversal, multidisciplinary, and holistic. However, design is not a Leonardesque fantasy of mastering all the known disciplines, but rather the dynamic activity that launches concepts, facts, methods, between disciplines so that they can come up with new concepts and artifacts, or situations. Through design/practice, disciplines under-determine each other, leaving space for a radical unknown to emerge. The process of under-determination is considered here as the foundation of design epistemology.

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Notes

  1. 1.

    Rodgers and Bremner (2013).

  2. 2.

    Bremner and Rodgers (2013).

  3. 3.

    Cross (2001).

  4. 4.

    Dykes et al. (2009).

  5. 5.

    Findeli et al. (2008).

  6. 6.

    Harfield S. (2008).

  7. 7.

    Mackay and Fayard (1997).

  8. 8.

    McKay and Marshall (2001).

  9. 9.

    Dubreuil (2007).

  10. 10.

    Latour (2005).

  11. 11.

    Meijers et al. (2009).

  12. 12.

    Schmid (1998a, b).

  13. 13.

    Findeli (2006).

  14. 14.

    Stein (2007).

  15. 15.

    Bucciarelli (1996).

  16. 16.

    Mackay & Fayard, HCI, Natural Science and Design: A Framework for Triangulation Across Disciplines.

  17. 17.

    Gentes and Jutant (2012).

  18. 18.

    Bremner and Rodgers (2013); Cross (2006); Dykes et al. (2009);

    Findeli et al. (2008);

    Gentes, Valentin, Brulé, (2015);

    Stein (2007).

  19. 19.

    Recherche et Innovation en Audiovisuel et Multimédia (Audiovisual and Multimedia Research and Development).

  20. 20.

    Réseau National de Recherche en Télécommunications.

  21. 21.

    Réseau National en Technologies Logicielles.

  22. 22.

    RIAM PLUG – document for the call.

  23. 23.

    Chalmers (1999).

  24. 24.

    Schmid (2001).

  25. 25.

    Schmid (2012);

    Schmid et al. (2011).

  26. 26.

    Legay and Schmid (2004);

    Legay (2004).

  27. 27.

    Mackay (2015).

  28. 28.

    A very close research is Cetina (1999).

  29. 29.

    Star (2010).

  30. 30.

    Ewenstein and Whyte (2009).

  31. 31.

    Simondon (2001).

  32. 32.

    Schmid (1998a, , b).

  33. 33.

    Schmid (2012).

  34. 34.

    Coutellec (2015).

  35. 35.

    Schmid (2015).

  36. 36.

    AF Schmid, Proposition d’un cadre théorique pour les objets contemporains in Ibid.

  37. 37.

    This is consistent with design theory called “CK theory” developed by Hatchuel, Weil and Lemasson. In CK theory, the creation of new expandable concepts is a necessary step to invent something new but it necessarily triggers a reorganization of knowledge or the creation of new knowledge. They call this process “K reordering”. Hatchuel, A., Weil, B., et alii, (2003) A new approach of innovative Design: an introduction to CK theory. », in Proceedings of ICED 03, the 14th International Conference on Engineering Design, Stockholm.https://www.designsociety.org/download-publication/24204/a_new_approach_of_innovative_design_an_introduction_to_c-k_theory

  38. 38.

    Guy (2015).

  39. 39.

    Schmid, L’âge de l’épistémologie.

  40. 40.

    Schmid (1998a,, b).

  41. 41.

    Gentes (2015a).

  42. 42.

    Gentes and Selker (2013).

  43. 43.

    Gentes (2015a).

  44. 44.

    Méadel et al. (2015).

  45. 45.

    2007–2009: Projet RIAM, « PLUG, Play Ubiquitous Games and Play more » (Jeux pervasifs).

  46. 46.

    For other related work on that topic, see Gentes (2015b).

  47. 47.

    Caillois (1992).

  48. 48.

    Csikszentmihalyi (1991).

  49. 49.

    Simatic, Astic, Aunis, Gentes, et alii (2009).

  50. 50.

    Nieuwdorp (2007).

  51. 51.

    Gaste and Gentes (2013).

  52. 52.

    Gentes and Mollon (2015).

  53. 53.

    RIAM PLUG – document for the call.

  54. 54.

    http://lucacardelli.name/indexExtra.html

  55. 55.

    Frederik Pohl, The Age of the Pussyfoot (Ballantine, 1969).

  56. 56.

    Harfield (2008).

  57. 57.

    Harris (2000).

  58. 58.

    RIAM PLUG Project document for the call.

  59. 59.

    RIAM PLUG Project document for the call.

  60. 60.

    Reiss and Vermeer (2013).

  61. 61.

    Eco (2004).

  62. 62.

    Olohan (2000).

  63. 63.

    Toury (1995).

  64. 64.

    Reiss et Vermeer, Towards a General Theory of Translational Action.

  65. 65.

    Simatic and Gentes (2009).

  66. 66.

    Souchier et al. (2003).

  67. 67.

    Foucault (1966).

  68. 68.

    Guillory (2010).

  69. 69.

    McLuhan (1965).

  70. 70.

    Guillory, « Genesis of the Media Concept ».

  71. 71.

    Except in all the creative industries.

  72. 72.

    Dation, 1997, Numéro d’inventaire: AM 1997–98 (1), translation is mine.

  73. 73.

    OULIPO Ouvroir de Littérature Potentielle, a literary movement that used strict unusual conceptive rules to invent new ways of writing.

  74. 74.

    Perec (2008).

  75. 75.

    Higgins and Higgins (2001).

  76. 76.

    Rancière (2006).

  77. 77.

    Bourdieu (1986).

  78. 78.

    Rancière, « Thinking between disciplines ».

  79. 79.

    Ibid.

  80. 80.

    In particular, Hatchuel et al. (2014).

  81. 81.

    Moggridge (2007).

  82. 82.

    Habermas (1985).

  83. 83.

    Agre (1997).

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Gentes, A. (2017). Conclusion: The Indiscipline of Design. In: The In-Discipline of Design. Design Research Foundations. Springer, Cham. https://doi.org/10.1007/978-3-319-65984-8_7

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