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Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

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E-Learning and Games (Edutainment 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10345))

Abstract

We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equipment system, weapons and handy-tools. We examine various applications of gesture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording gestures and binding them to in-game intractable objects and equipment.

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References

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Acknowledgement

This paper is partially supported by the project – Virtual Visualization System for Culture Communications (2015BAK04B05) funded under the theme – National Science and Technology Supporting Project, China.

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Correspondence to Denis Savosin .

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Savosin, D., Prakoonwit, S., Tian, F., Liang, J., Pan, Z. (2017). Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. In: Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W., Charles, F. (eds) E-Learning and Games. Edutainment 2017. Lecture Notes in Computer Science(), vol 10345. Springer, Cham. https://doi.org/10.1007/978-3-319-65849-0_1

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  • DOI: https://doi.org/10.1007/978-3-319-65849-0_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-65848-3

  • Online ISBN: 978-3-319-65849-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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