Abstract
This contribution presents a research approach based on experiential and environmental simulations to assess urban design projects and city plans. I argue that the combined use of both methods, in parallel or together with other modes of investigation, can foster the design and evaluation process while reducing the risk of failure, thus supporting decision-making processes. The research outcomes presented are based on applied research carried out at the “Fausto Curti” Urban Simulation Laboratory at the Polytechnic University of Milan.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Change history
10 April 2018
An error in the production process unfortunately led to publication of this chapter prematurely, before incorporation of the final corrections. The version supplied here has been corrected and approved by the author [authors].
Notes
- 1.
Official labsimurb website: www.labsimurb.polimi.it. Official labsimurb Facebook page: www.facebook.com/labsimurb.
- 2.
Up to 2010, another research field related to the economic and financial domain was led by Fausto Curti.
- 3.
The multisensory research is coordinated by Barbara E.A. Piga, whereas the energy and environmental research is coordinated by Eugenio Morello.
- 4.
Defined by George Mckechnie as an “attempt to provide tangible, concrete replicas or isomorphs of environments—often future environments” (1977, p. 174)
- 5.
A research aimed at overcoming this limit using an approach based on perceptual fidelity is proposed by Vigier, T.; Moreau, G.; Siret, D.; and Lescop, L. (2012). “A new concept of perceptual fidelity to augment virtual urban environments with microclimatic ambiances.” In: T. Leduc, G. Moreau, & R. Billen (Eds.). Usage, Usability, and Utility of 3D City Models—European COST Action TU0801 (p. 3002). EDP Sciences.
- 6.
Shadow casting is included in visual simulation in terms of lighting conditions from the visual point of view only.
- 7.
Krueger, M. W. (1991). Artificial Reality II. Addison-Wesley Publishing Company.
- 8.
In other disciplines, such as industrial design or software development, prototyping and beta testing are already viewed as crucial verifications for the final validation of the design solution.
- 9.
This point is even more dramatic if we consider that many simulations are beginning to become multisensory, even in terms of soundscapes and kinesthesia.
- 10.
This is too often true for post-occupancy evaluation as well, which could instead contribute to generating a virtuous cycle of validated best practices.
- 11.
This will probably be overcome with embedded 3D navigable models.
References
Appleyard D (1977) Understanding professional media. In: Altman I, Wohlwill JF (eds) Human behavior and environment. Plenum, New York, pp 43–88
Boffi M, Rainisio N (2017). To Be There, Or Not To Be. Designing Subjective Urban Experiences. In B. E. A. Piga & R. Salerno (Eds.), Urban Design and Representation (pp. 37 -53). Springer International Publishing.
Bosselmann P (1998) Representation of places: reality and realism in city design. University of California Press, Berkeley
Bosselmann P (2008) Urban transformation: understanding city form and design. Island, Washington
Carmona M, Tiesdell S, Heath T, Oc T (2010) Public places, urban spaces: the dimensions of urban design. Routledge, Abingdon
Curti F, Diappi L, Salerno R (2007) Il laboratorio di Simulazione Urbana e Valutazione dei Progetti: uno strumento di sperimentazione didattica e di ricerca applicata. Territorio 43:17–23
Hall ET (1992) The hidden dimension (originally published in 1966). Anchor, New York
McKechnie GE (1977) Simulation techniques in environmental psychology. In: Stokols D (ed) Perspectives on Environment and Behavior, vol 1. Plenum, New York, pp 169–189
Piga B, Morello E (2015) Environmental design studies on perception and simulation: an urban design approach. Ambiances. International Journal of Sensory Environment, Architecture and Urban Space. http://ambiances.revues.org/647
Sheppard SRJ (1989) Visual simulation: a user guide for architects, engineers, and planners. Van Nostrand Reinhold, New York
Sheppard SRJ (2001) Guidance for crystal ball gazers: developing a code of ethics for landscape visualization. Landsc Urban Plan 54(1–4):183–199
Sheppard SRJ (2005) Validity, reliability and ethics in visualization. In: Lange E, Bishop ID (eds) Visualization in landscape and environmental planning: technology and applications. Taylor & Francis, London
Smardon RC (2016) Visual impact assessment: where have we come from and where are we going? J Environ Prot 7(10):1333
Tuan Y-F (1977) Space and place: the perspective of experience. University of Minnesota Press, Minneapolis, MN
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2018 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Piga, B.E.A. (2018). The Combined Use of Environmental and Experiential Simulations to Design and Evaluate Urban Transformations. In: Quality of Life in Urban Landscapes. The Urban Book Series. Springer, Cham. https://doi.org/10.1007/978-3-319-65581-9_32
Download citation
DOI: https://doi.org/10.1007/978-3-319-65581-9_32
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-65580-2
Online ISBN: 978-3-319-65581-9
eBook Packages: Earth and Environmental ScienceEarth and Environmental Science (R0)