Abstract
After having presented the foundations of science in the previous chapter, we will now succinctly present a few theoretical general bases that help understand fundamental community informatics design orientations as a socio-technical science. A typology of principles that underlies this type of design will also be exposed as well as a certain number of laws supporting its development. Our objective is to suggest a synthesis from Warfield (1986) and other theoreticians’ model. Several other models will be presented in the following chapters.
The proper study of mankind is the science of design. Herbert Simon (2005)
Our future will be above all a design matter. Vilém Flusser
Taking the premise of second-order cybernetics seriously and applying the axioms of human centeredness to designers and users alike calls on designers to conceive of their job not as designing particular products, but to design affordances for users to engage in the interfaces that are meaningful to them, the very interfaces that constitute these users’ conceptions of an artifact, for example of a chair, a building or a place of work. Taking, moreover, seriously the above-mentioned experiences that different people may bring a diversity of meanings to a design, meanings that are especially different from how designers conceptualize their designs, calls on designers to apply considerable cultural sensitivity to different users’ epistemologies. Designers who intend to design something that has the potential of being meaningful to others need to understand how others conceptualize their world – at least in the dimensions that are relevant to their design. Klaus Krippendorff (2007)
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Harvey, PL. (2017). Community Informatics Design’s Theoretical Basis. In: Community Informatics Design Applied to Digital Social Systems. Translational Systems Sciences, vol 12. Springer, Cham. https://doi.org/10.1007/978-3-319-65373-0_3
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