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Estimating 3D Gaze Point on Object Using Stereo Scene Cameras

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Intelligent Robotics and Applications (ICIRA 2017)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10462))

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Abstract

3D eye gaze estimation in real environment is still challenging. A novel method of scene-based 3D gaze estimation is proposed in this paper. As this model combines two models, the 2D nonlinear polynomial mapping model of traditional regression-based gaze estimation and the 3D visual axis linear ray model of traditional geometry-based gaze estimation, it includes two steps. The first step is to estimate the visual axis from the pupil center in an eye camera image. The second one is to estimate the 3D gaze point which is the intersection between the visual axis and the scene object, which can be obtained by stereo scene cameras. As the 3D gaze points are on the object, rather than outside or inside the object like geometry-based 3D gaze estimation, this method is potential for human robot interaction in real environment. Through a simple test, the accuracy of our 3D gaze estimation system is acceptable.

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Acknowledgement

This work was supported in part by the National Natural Science Foundation of China under Grants 91648203 and 51335004, the Program of International S&T Cooperation of China under Grant 2016YFE0113600, and the Science Foundation for Distinguished Young Scholars of Hubei Province under Grant 2015CFA004.

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Correspondence to Zhonghua Wan .

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Wan, Z., Xiong, C. (2017). Estimating 3D Gaze Point on Object Using Stereo Scene Cameras. In: Huang, Y., Wu, H., Liu, H., Yin, Z. (eds) Intelligent Robotics and Applications. ICIRA 2017. Lecture Notes in Computer Science(), vol 10462. Springer, Cham. https://doi.org/10.1007/978-3-319-65289-4_31

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  • DOI: https://doi.org/10.1007/978-3-319-65289-4_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-65288-7

  • Online ISBN: 978-3-319-65289-4

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