Abstract
Computer graphic simulations of retail shopping environments have become a popular tool for conducting marketing research, allowing manufacturers and retailers to test innovative marketing concepts with shoppers in realistic, competitive contexts. Virtual store tests can deliver more detailed behavioral data than traditional methods of consumer research, and are faster and less expensive than in-store field tests. This chapter outlines the benefits and limitations of virtual reality simulations, describes the steps involved in creating and running a simulated shopping study, discusses the validity of the simulation technique, provides examples of several commercial and academic research applications, and summarizes the future prospects for using the virtual store for marketing research and other business applications.
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Burke, R.R. (2018). Virtual Reality for Marketing Research. In: Moutinho, L., Sokele, M. (eds) Innovative Research Methodologies in Management. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-64400-4_3
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DOI: https://doi.org/10.1007/978-3-319-64400-4_3
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