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CHANGCE-Thinking – A Ludic Kick-Off to Chance Orientation

  • Peter WitzgallEmail author
  • Peter Kapfhammer
  • Eva-Maria Trenz
  • Teresa Kiechle
  • Tobias Gebler
  • Adrian Indefrey
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 748)

Abstract

In this paper, we introduce a novel framework called CHANGCE-thinking, which is first and foremost a mental model. The key idea is to foster a holistic view on change initiatives that inspires thinking in terms of chances and opportunities rather than of problems and risks. The CHANGCE-thinking framework provides tools and methods to guide the change process towards realization of chances. In doing so it draws from concepts in change process design, diversity and gaming simulation. The CHANGCE-Game is used to kick-off the change process and it is implemented as a board game with haptic playing elements, which correspond to eight chance-rooms as well as eight types of the CHANGCE-thinking framework. In total, CHANGCE-thinking embodies a structured approach to chance orientation, which is initiated in a game setting and followed by a change process which needs to be lead rather than managed.

Keywords

Chance orientation Gaming simulation Gamification Serious games Change process Innovation 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Peter Witzgall
    • 1
    Email author
  • Peter Kapfhammer
    • 1
  • Eva-Maria Trenz
    • 2
  • Teresa Kiechle
    • 2
  • Tobias Gebler
    • 2
  • Adrian Indefrey
    • 1
  1. 1.PI.con – Pulse of Innovation ConsultingPuchheimGermany
  2. 2.Technical University of Munich (TUM)MunichGermany

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