Skip to main content

The Path to “Play the Past”: An Evaluation Journey

  • Chapter
  • First Online:
Arts Evaluation and Assessment
  • 666 Accesses

Abstract

Prompted by a national decline in school field trips and the rise of the “digital native” generation of students, the Minnesota Historical Society (MNHS) initiated a major evaluation and assessment project in 2010 that resulted four years later in the launch of Play the Past, a new model for field trips that integrates mobile and web technologies into the museum experience. After extensive front-end evaluation, MNHS developed the concept for a game-based mobile application and related “digital backpack” for fourth to sixth grade students visiting its new Then Now Wow exhibit. MNHS then used an iterative, rapid-prototyping design process to build the integrated mobile application, testing it repeatedly with students, parent chaperones, and teachers. The summative evaluation confirmed that Play the Past met its intended goals to deepen student engagement; bridge the gap between classroom and museum; and promote the development of students’ critical thinking and collaboration skills.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 19.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 29.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 129.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    We narrowed the grade range to fourth to sixth after new state academic standards banded Minnesota studies in grade six and after we realized that we couldn’t accommodate the range of developmental abilities within the fourth to eighth grade experience with our existing resources.

References

  • Goldman, K. H., & Montano, P. A. (2014). Play the Past: An iPod application to engage middle school students in the exhibition Then Now Wow at the Minnesota History Center. Unpublished summative evaluation, Minnesota Historical Society, Saint Paul, MN.

    Google Scholar 

  • Krueger, R. A., & Casey, M. A. (2015). Focus groups: A practical guide for applied research (5th ed.). Thousand Oaks, CA: Sage.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 The Author(s)

About this chapter

Cite this chapter

Jones, W., Sly, J. (2018). The Path to “Play the Past”: An Evaluation Journey. In: Rajan, R., O'Neal, I. (eds) Arts Evaluation and Assessment. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-64116-4_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-64116-4_9

  • Published:

  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-319-64115-7

  • Online ISBN: 978-3-319-64116-4

  • eBook Packages: EducationEducation (R0)

Publish with us

Policies and ethics