Abstract
This paper discusses the different components of experience with AR applications in public—mainly in commercial contexts, but also relevant for the cultural and touristic contexts. It draws on recent studies and developments of AR marketing and investigates user-, technology- and context-related factors. In particular, it discusses the core experiential momentum—“augmentation”—and its value for the user, as well as the role of social interaction. Most importantly, the framework underlines the lack of studies that investigate the impact of AR on behaviour and behaviour change and calls for further research in that area. Finally, implications for designing AR experience in public are proposed.
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Acknowledgements
The author wishes to thank Prof Yvonne Rogers, Dr Morgan Harvey, Dr Ana Moutinho and Holition Ltd for all the invaluable discussions related to this line of research.
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Javornik, A. (2018). Directions for Studying User Experience with Augmented Reality in Public. In: Jung, T., tom Dieck, M. (eds) Augmented Reality and Virtual Reality. Progress in IS. Springer, Cham. https://doi.org/10.1007/978-3-319-64027-3_14
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DOI: https://doi.org/10.1007/978-3-319-64027-3_14
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