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Frontiers of Game AI Research

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Artificial Intelligence and Games

Abstract

In this final chapter of the book we discuss a number of long-term visionary goals of game AI, putting an emphasis on the generality of AI and the extensibility of its roles within games. In particular, in Section 7.1 we discuss our vision for general behavior for each one of the three main uses of AI in games. Play needs to become general; generators are required to have general generative capacities across games, content types, designers and players; models of players also need to showcase general modeling abilities.

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Correspondence to Georgios N. Yannakakis .

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Yannakakis, G.N., Togelius, J. (2018). Frontiers of Game AI Research. In: Artificial Intelligence and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-63519-4_7

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  • DOI: https://doi.org/10.1007/978-3-319-63519-4_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-63518-7

  • Online ISBN: 978-3-319-63519-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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