Abstract
To understand perspective projection, to be discussed in Chap. 5, we need to be familiar with 3D rotations. These and other transformations will be discussed in this chapter. They are closely related to matrix multiplication, which is the subject we start with.
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Ammeraal, L., Zhang, K. (2017). Geometrical Transformations. In: Computer Graphics for Java Programmers. Springer, Cham. https://doi.org/10.1007/978-3-319-63357-2_3
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DOI: https://doi.org/10.1007/978-3-319-63357-2_3
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